Trigger a job now (queue a manual run).
const url = 'http://localhost:8080/v1/admin/jobs/example/run';const options = { method: 'POST', headers: {Authorization: 'Bearer <token>', 'Content-Type': 'application/json'}, body: '{"host_id":"2489E9AD-2EE2-8E00-8EC9-32D5F69181C0"}'};
try { const response = await fetch(url, options); const data = await response.json(); console.log(data);} catch (error) { console.error(error);}use serde_json::json;use reqwest;
#[tokio::main]pub async fn main() { let url = "http://localhost:8080/v1/admin/jobs/example/run";
let payload = json!({"host_id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0"});
let mut headers = reqwest::header::HeaderMap::new(); headers.insert("Authorization", "Bearer <token>".parse().unwrap()); headers.insert("Content-Type", "application/json".parse().unwrap());
let client = reqwest::Client::new(); let response = client.post(url) .headers(headers) .json(&payload) .send() .await;
let results = response.unwrap() .json::<serde_json::Value>() .await .unwrap();
dbg!(results);}curl --request POST \ --url http://localhost:8080/v1/admin/jobs/example/run \ --header 'Authorization: Bearer <token>' \ --header 'Content-Type: application/json' \ --data '{ "host_id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0" }'“The framework requests; the job decides.” A manual run IGNORES THE WINDOW — an operator pressing Run now has said what they want about timing — and NEVER ignores the job’s own safety gates: a runner that refuses (a host with live sessions, say) reports deferred, which is an outcome and not an error. A run is queued, not executed inline: the response is 202 with the pending run’s id, and eta_note is a plain string the UI renders verbatim (“the host claims due jobs about every 60 s” for an agent-plane job) so Run now does not read as broken for a minute. If a pending run already exists it is PULLED FORWARD rather than duplicated — at most one open run per (job, target) is a database invariant. Audited as job.run.
Authorizations
Section titled “Authorizations”Parameters
Section titled “Parameters”Path Parameters
Section titled “Path Parameters”Jobs framework (2026-08-12): a job’s id. NOT a uuid — it is the code-owned dotted identifier from the registry (“artwork.sweep”, “template.warmup”), which is also the jobs primary key, so the id in a URL is the same string an operator reads in a log line. That is deliberate: a job’s identity is authored in code and reconciled at boot, never minted by a database default.
Request Body
Section titled “Request Body”An EMPTY BODY IS VALID and is what an instance-scoped job’s Run now sends.
object
REQUIRED for a host-scoped job (400 without it) and NOT ALLOWED for an instance-scoped one (400 with it) - “which host” is not an optional detail when a run is per-host, and there is no defaulting to “some host”.
Examplegenerated
{ "host_id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0"}Responses
Section titled “Responses”Run queued.
202 body. The run is QUEUED, not executed inline - the response describes a pending row.
object
The run lifecycle: pending -> running -> one terminal state. ‘deferred’ means the job’s OWN gate refused (a host with live sessions, say) - an outcome, not an error, and the dispatcher schedules the retry on a persisted backoff ladder. ‘skipped’ means there was nothing to do. ‘aborted’ is the claim-timeout reaper’s verdict on a run nobody reported; it is the one state an agent may never report about itself.
Now, for a manual run - a manual trigger bypasses the window. It never bypasses the job’s own gates.
A plain human string the UI renders VERBATIM, e.g. “queued; the host claims due jobs about every 60 s” for an agent-plane job. It exists so Run now does not read as broken for the minute before the host polls. CLIENTS MUST NOT PARSE IT.
Example
{ "state": "pending"}Validation_failed — malformed body, or host_id missing for a host-scoped job / supplied for an instance-scoped one.
object
object
E.g. validation_failed, unauthorized, forbidden, not_found, conflict, session_quota_exceeded, home_in_use, home_not_provisioned, parent_app_disabled, profile_ineligible, profile_not_launchable_for_app, no_host_available, capacity_exhausted, restart_required, rate_limited, internal. Open string, not an enum: new codes are additive and an unknown one falls through to a client’s generic per-status branch.
Present on restart_required.
Steam library discovery Phase 3, ADDITIVE: present on home_in_use when the guard could name the CONFLICTING live session - the one already holding the home. It is here so the client can offer “go to your running session” with a link instead of a dead-end toast. OMITTED rather than empty when the conflict is known but the session is not, so a client branches on presence and never renders a link to nowhere. Load-bearing once derived tiles exist: the lock is held by the PARENT’s home, so a user who clicks a game tile can be refused because a DIFFERENT app (the Steam launcher, or another game from the same install) is running, and without the session id the refusal reads as a bug. See control-api.md §Derived tiles.
Steam library discovery Phase 3, ADDITIVE: present on the 409 conflict from DELETE /v1/apps/{id} when the app has derived tiles and ?delete_derived=true was not sent. A LIST, not a count - the point of the confirmation is that the admin sees what they are about to destroy. Capped; an empty array means the tiles could not be listed, never that there are none.
object
Examplegenerated
{ "error": { "code": "example", "message": "example", "live_sessions": 1, "session_id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "derived_tiles": [ { "id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "name": "example" } ] }}Missing/invalid/expired/revoked token.
object
object
E.g. validation_failed, unauthorized, forbidden, not_found, conflict, session_quota_exceeded, home_in_use, home_not_provisioned, parent_app_disabled, profile_ineligible, profile_not_launchable_for_app, no_host_available, capacity_exhausted, restart_required, rate_limited, internal. Open string, not an enum: new codes are additive and an unknown one falls through to a client’s generic per-status branch.
Present on restart_required.
Steam library discovery Phase 3, ADDITIVE: present on home_in_use when the guard could name the CONFLICTING live session - the one already holding the home. It is here so the client can offer “go to your running session” with a link instead of a dead-end toast. OMITTED rather than empty when the conflict is known but the session is not, so a client branches on presence and never renders a link to nowhere. Load-bearing once derived tiles exist: the lock is held by the PARENT’s home, so a user who clicks a game tile can be refused because a DIFFERENT app (the Steam launcher, or another game from the same install) is running, and without the session id the refusal reads as a bug. See control-api.md §Derived tiles.
Steam library discovery Phase 3, ADDITIVE: present on the 409 conflict from DELETE /v1/apps/{id} when the app has derived tiles and ?delete_derived=true was not sent. A LIST, not a count - the point of the confirmation is that the admin sees what they are about to destroy. Capped; an empty array means the tiles could not be listed, never that there are none.
object
Examplegenerated
{ "error": { "code": "example", "message": "example", "live_sessions": 1, "session_id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "derived_tiles": [ { "id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "name": "example" } ] }}Authenticated but insufficient role / not the owner (precedes resource lookup).
object
object
E.g. validation_failed, unauthorized, forbidden, not_found, conflict, session_quota_exceeded, home_in_use, home_not_provisioned, parent_app_disabled, profile_ineligible, profile_not_launchable_for_app, no_host_available, capacity_exhausted, restart_required, rate_limited, internal. Open string, not an enum: new codes are additive and an unknown one falls through to a client’s generic per-status branch.
Present on restart_required.
Steam library discovery Phase 3, ADDITIVE: present on home_in_use when the guard could name the CONFLICTING live session - the one already holding the home. It is here so the client can offer “go to your running session” with a link instead of a dead-end toast. OMITTED rather than empty when the conflict is known but the session is not, so a client branches on presence and never renders a link to nowhere. Load-bearing once derived tiles exist: the lock is held by the PARENT’s home, so a user who clicks a game tile can be refused because a DIFFERENT app (the Steam launcher, or another game from the same install) is running, and without the session id the refusal reads as a bug. See control-api.md §Derived tiles.
Steam library discovery Phase 3, ADDITIVE: present on the 409 conflict from DELETE /v1/apps/{id} when the app has derived tiles and ?delete_derived=true was not sent. A LIST, not a count - the point of the confirmation is that the admin sees what they are about to destroy. Capped; an empty array means the tiles could not be listed, never that there are none.
object
Examplegenerated
{ "error": { "code": "example", "message": "example", "live_sessions": 1, "session_id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "derived_tiles": [ { "id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "name": "example" } ] }}No such resource.
object
object
E.g. validation_failed, unauthorized, forbidden, not_found, conflict, session_quota_exceeded, home_in_use, home_not_provisioned, parent_app_disabled, profile_ineligible, profile_not_launchable_for_app, no_host_available, capacity_exhausted, restart_required, rate_limited, internal. Open string, not an enum: new codes are additive and an unknown one falls through to a client’s generic per-status branch.
Present on restart_required.
Steam library discovery Phase 3, ADDITIVE: present on home_in_use when the guard could name the CONFLICTING live session - the one already holding the home. It is here so the client can offer “go to your running session” with a link instead of a dead-end toast. OMITTED rather than empty when the conflict is known but the session is not, so a client branches on presence and never renders a link to nowhere. Load-bearing once derived tiles exist: the lock is held by the PARENT’s home, so a user who clicks a game tile can be refused because a DIFFERENT app (the Steam launcher, or another game from the same install) is running, and without the session id the refusal reads as a bug. See control-api.md §Derived tiles.
Steam library discovery Phase 3, ADDITIVE: present on the 409 conflict from DELETE /v1/apps/{id} when the app has derived tiles and ?delete_derived=true was not sent. A LIST, not a count - the point of the confirmation is that the admin sees what they are about to destroy. Capped; an empty array means the tiles could not be listed, never that there are none.
object
Examplegenerated
{ "error": { "code": "example", "message": "example", "live_sessions": 1, "session_id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "derived_tiles": [ { "id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "name": "example" } ] }}Job_already_running, job_disabled (a disabled job never runs, not even manually), or job_unmanaged.
object
object
E.g. validation_failed, unauthorized, forbidden, not_found, conflict, session_quota_exceeded, home_in_use, home_not_provisioned, parent_app_disabled, profile_ineligible, profile_not_launchable_for_app, no_host_available, capacity_exhausted, restart_required, rate_limited, internal. Open string, not an enum: new codes are additive and an unknown one falls through to a client’s generic per-status branch.
Present on restart_required.
Steam library discovery Phase 3, ADDITIVE: present on home_in_use when the guard could name the CONFLICTING live session - the one already holding the home. It is here so the client can offer “go to your running session” with a link instead of a dead-end toast. OMITTED rather than empty when the conflict is known but the session is not, so a client branches on presence and never renders a link to nowhere. Load-bearing once derived tiles exist: the lock is held by the PARENT’s home, so a user who clicks a game tile can be refused because a DIFFERENT app (the Steam launcher, or another game from the same install) is running, and without the session id the refusal reads as a bug. See control-api.md §Derived tiles.
Steam library discovery Phase 3, ADDITIVE: present on the 409 conflict from DELETE /v1/apps/{id} when the app has derived tiles and ?delete_derived=true was not sent. A LIST, not a count - the point of the confirmation is that the admin sees what they are about to destroy. Capped; an empty array means the tiles could not be listed, never that there are none.
object
Examplegenerated
{ "error": { "code": "example", "message": "example", "live_sessions": 1, "session_id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "derived_tiles": [ { "id": "2489E9AD-2EE2-8E00-8EC9-32D5F69181C0", "name": "example" } ] }}